# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 11465 | Passive Healthy Wildlife v2.0 | Tweaks | MMH | 2002-07-15 | The Puma Man | This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered.". Healthy animals WILL attack if you "bother" them eg: linger too long; other tweaks. Please see readme for complete info. | |
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2 | 9535 | Advanced Guards v4 | NPCs | MMH | 2012-07-18 | The Puma Man | You will learn to respect the law! This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold. There are 2 different versions of this mod ( can be used at the same time ... |
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3 | 9534 | Advanced Guards | NPCs | MMH | 2003-04-23 | The Puma Man | You will learn to respect the law! This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold. There are 2 different versions of this mod ( can be used at ... | |
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4 | 7800 | Gnisis Guard Fix | Miscellaneous | MMH | 2002-12-04 | The Puma Man | There seems to be a serious problem that Bethesda overlooked when Morrowind was released. It seems the orc guards in Gnisis have the wrong swords, all having "Imperial short swords" but their short sword skills are between 5-6 while their long sword skill is much higher (in th... | |
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5 | 7789 | GIANTS Creature Remover + Tool kit | Miscellaneous | MMH | 2004-08-05 | The Puma Man | Choose any of the inclided 65 plugins to remove anyspecies from the GIANTS Mod. It also includes a tool kit for modders to makeremovers for other mods including Wilderness 2.0. Remember that it may not work on current saves so onlyNEW games are full-proof. Please do... |
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6 | 7311 | Wilderness 2.0 | Gameplay | MMH | 2009-04-06 | The Puma Man | Readme: Wilderness 2.0, (lite) Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities Well not much to say about this, is simply the Wilderness 2.0 esm, with the Pet Crime Scripts, The Invisible Pet Security Guar... |
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7 | 6296 | Passive Healthy Wildlife | Creatures | MMH | 2009-04-24 | The Puma Man | "Passive Healthy Wildlife" V 2.0 This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered". Marty V. [email protected] a.k.a. The Puma Man |
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8 | 6211 | Giants Ultimate v2.7.1 | Creatures | MMH | 2012-08-24 | The Puma Man | This Mod adds almost 200 new creatures to fight in MW: Giants, Lich, Zombies, Mummies... Includes DISMEMBERMENT & GORE! FINAL VERSION 2.7.1! 3 new versions for Tribunal, Bloodmoon and MW only. [url=http://morepumaman.freehomepage.com/readme.html]GIANTS online re... |
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9 | 3518 | WildernessSoundsMod | Sounds | MMH | 2009-05-12 | The Puma Man | v 1.0 This is the stand-alone sound effects plugin for The Wilderness Mod. It merges these mods; Official Bitter Coast Sounds & Master Index with changes done to them by Pancreas. It also adds night & day wilderness sounds ALL OVER Morrowind! | |
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10 | 2759 | Widerness 2.0 (lite) | Landmasses | MMH | 2009-04-06 | The Puma Man | Readme: Widerness 2.0 (lite) fixed. A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities |